
Knights and warriors will battle for control of the fortresses that can bring protection to these rich resource stashes. Players are threatened by explosive device lurking anywhere within the region.Ĭonsulars and inquisitors will battle over force caves where victory can bring rich end-game resource spawns. These troops can be significantly enhanced through contraband deliveries. Controlling a fortress enables the construction of NPCs tasked with protecting friendly resource nodes and destroying enemy controlled ones. Control of the force cave enables the spawn of end-game crafting resources throughout the region. Each region contains a single force cave and a military fortress. End-game resources and schematics rewarded for open-world PvP accomplishments.Įach of the planets four zones breaks into a number of individual regions.A planet-wide open world resource war with in-depth class specific duties.The ability for independent guild factions to ally with one another.The ability for guilds to establish an independent faction on.This open-world playground is designed as an additional avenue of end-game progression aimed at combining PvE and PvP challenges. A planet-wide faction based PvP mini-game is played with class specific challenges to complete. Each zone contains over fifty individual regions.

Is a new PvP and End-Game Crafting Resource area delivering four new zones each with a distinct and different climate (Icy, Arid, Temperate, Jungle).
